| ![]() COMICS 101 By Scott Tipton 2007-07-18 - A STAR(MAN) IS GONE: EXIT JACK KNIGHT Previously in Comics 101: As our mammoth coverage of James Robinson's STARMAN series winds down, we find Jack Knight in an unexpected place: with the help of his friends, he's saved Opal City, and even found the son he'd thought lost forever, but at a heavy price: the death of his father, Ted Knight, the original Starman. The final chapter in the STARMAN saga begins with a city, and a son, saying goodbye...
Ted wasn't the only loss to suffer, as Matt O'Dare had been mortally wounded saving his family from their traitorous brother, and his family and friends gathered around as he lay dying in the hospital, where, just before the end, he had a sudden revelation:
The good news was that Jack wouldn't be protecting the Opal by himself any more, as Black Condor and the Dibnys had elected to stay.
Duty calls, and Jack must attend his father's memorial service, officiated by Opal's new acting police commissioner, Clarence O'Dare.
Many of Ted's friends and teammates speak, including Jay Garrick, Ted Grant and Alan Scott. Note the tiny touch from Snejbjerg in the final panels, as the tears begin to run down Green Lantern's face:
Maybe the most eloquent tribute is paid by the Shade, a man who had almost fancied himself removed from humanity until the days of late:
The final words are left to a grieving Jack Knight, stressing more of the humanity in Ted's life than the superman:
Next up was STARMAN #74, the last of the series' "Times Past" flashback issues, which told the story of Brian Savage's final days as Sheriff of Opal City in the year 1899.
Handling the art here was comics legend Russ Heath, who brought a gritty reality to the grim tale, in which Savage goes on a vengeful rampage after most of his deputies are murdered by a secret elite society within the Opal. All bets are off after that, as Savage reverts to the old ways to get some answers:
Unfortunately, this is one of the issues not collected in any of the trades, but as it serves as the capstone to the long-running tale of Brian Savage and the early days of Opal City, it's quite necessary, so track it down if you can.
Jack fights bravely alongside the team as they take down Extant, the time-travelling villain responsible for the deaths of several JSAers back during ZERO HOUR, but at mission's end elects to leave the team:
Getting back to the Opal, STARMAN #75 finds Jack adjusting to life in an Opal on the mend splitting his time between patrolling the skies and caring for his little one. Still, Jack feels lost somehow, and goes to his father's museum, in the hopes of finding a little clarity. Once there, he's met by a surprise:
Yes, Superman had come calling, and surprisingly, it was a personal matter. Superman had heard through the grapevine that Jack had traveled through time during his space adventure, and had met Superman's father on Krypton. The two talk about their fathers (with a brief interruption to handle some rather goofy-looking armored bank robbers) and Jack asks Superman for some advice: he's thinking of hanging it up:
Superman takes his leave, but not before asking Jack why he didn't warn Jor-El of Krypton's fate. Jack's answer is meandering but fair:
Jack is left alone at the Starman Museum, wishing he'd had that last conversation with his father, the one that we all wish for after losing a loved one. The difference for Jack, as his world turns a familiar black and white, is that he'll get his chance.
It's also finally explained just how David was able to cross over to meet with Jack, a combination of Jon Valor's curse on Opal (that the dead should never rest, remember?) and a little mystical assistance from another of Ted Knight's old and departed teammates, Kent Nelson, the former Dr. Fate. However, with Valor's curse broken in "Grand Guignol," this would be their final visit. Together, Jack, David and Ted look through the history of the Starman lineage, at all the men who'd worn the star, the high points and the low.
In a surprising and oddly touching moment, Jack has another visitor: Kyle, the Mist's son, whom he'd killed in his first adventure, who has a message for Jack:
Their time up, Jack says goodbye to his father and brother, but then realizes at the last second that there was one Starman they neglected to mention: the mostly forgotten, mysterious Starman of 1951, who operated in Opal for a year and a day while Ted Knight was in a sanitarium, suffering from guilt-induced psychosis over having been involved in the Manhattan Project. He'd been mentioned sporadically over the course of the series, but only in passing and without elaboration. Cryptically, Ted and David tell Jack they didn't forget, and the black and white of the world around Jack fades back to color, jack finds himself face to face with the orange-and-red-garbed Starman, and realizes where he is: the year 1951.
After Jack and the mysterious Starman fend off a nattily dressed Mist and his goons, the two retreat to Starman's hovering starcraft, where Starman reveals himself:
Yes, it's David sent back to 1951 by Dr. Fate, just moments before his death, to live out his dream of being Starman, if only for a month (David takes over the role from Charles McNider, a.k.a. Doc Mid-Nite, who traveled to the Opal to take care of a crime wave in Ted Knight's absence, and elected to do so in more native garb). Together, Jack and David have an adventure together as Starmen, alongside Hourman and eventually their father, who returns to the red and green to help take down the Mist's traitorous scheme. Jack's three-issue adventure in 1951 is a great little capstone for the series, allowing him to go off on one last adventure with his brother before he hangs up the goggles and staff to raise his child. It does end on a slightly creepy note, as David is pulled away from 1951 to his fated death right before Jack's eyes.
This is another example of the unique artistic quality Peter Snejbjerg brought to the book; the two shots of David here still put a little chill down my spine.
Jack goes and sees all of Opal's protectors new and old, the O'Dares, the Dibnys, Black Condor, Bobo Bennetti, to insure his town will stay in good hands. Jack pays his respects to the Shade as well, who gives him a piece of the Opal to take with him:
Finally, Jack meets with the person he's chosen as his successor: Courtney Whitmore, the Star-Spangled Kid. Jack gives her his cosmic rod, his goggles and his jacket, and in return she gives him a promise:
And with that, Jack Knight packs up his car and his baby son, and drives out of Opal City, and the DC Universe, presumably forever.
Very few great characters in comics ever really get the privilege of an ending. The very nature of the American comics publishing system has been that popular characters run on and on for years and decades, as long as they continue to earn money for their publishers. Even fewer are given the chance to be ended by their creators, and done so in the manner they'd always intended. As much as I miss having new Jack Knight stories to read, I'd much rather see it ended properly by James Robinson than see Jack fade into the background of the DC Universe until somebody decides they want some cheap shock value and decide to kill him and his family off. DC has been as good as their word to Robinson as well: no one has messed with Jack since the series ended, and Opal, while not featured prominently, remains still standing as well. (Of course, the same can't be said for so many of Jack's "Grand Guignol" co-stars, like Ralph and Sue Dibny, Phantom Lady and Black Condor. And people thought being in the JLI was a death sentence...)
However, if you look hard enough, there are some other goodies to be found.
However, if you want to put together the granddaddy of all Starman collections, look no further than Wizkids' HEROCLIX miniature game, which has put together a truly astonishing assortment of DC characters over its 5 years of production, including Jack, Ted, Star-Spangled Kid and S.T.R.I.P.E., Solomon Grundy, the Shade, Adam Strange, Elonagated Man, Phantom Lady, and even all of Jack's teammates in the JSA. Nice.
And with that, our marathon STARMAN coverage is at an end. Scott Tipton is taking a couple days off. If you have questions about STARMAN or comics in general, send 'em here. |